ROLE: CREATIVE / DESIGN / AR ARTIST / RETOUCH
DREST
is world’s first luxury fashion styling (VR fashion) game and brain child of former editor-in-chief of Harper’s Bazaar UK Lucy Yeomans. Players are invited to create virtual editorials and interactive photoshoot & moodboard challenges, cast talent of hyper-realistic CGI avatars, style them with hot-off-runway looks from brands like Off White, Chloe, Loewe, Gucci (to name a few), create hairstyles curated by Sam McKnight and make-up beauty looks by Mary Greenwell.
WORK:
I was with them in their start-up and product development stage, as a member of the in-house creative team, responsible for production of vast amount of integral game and in-app assets (that are still being used today), marketing content creation, brand partnership campaigns, and always-on social media content. I joined DREST during its early start-up phase, contributing in shaping its creative identity as a fashion-tech gaming app blending luxury fashion, storytelling and interactivity. I was part of a small in-house creative team creating everything from in-game visuals to AR-led social campaigns — blurring the line between the digital and physical fashion experience.
I produced vast amount of in-app visuals, UI assets and campaign content. Delivered partnership campaigns for luxury brands including Gucci, Breitling and Messika. Highlight includes proactively ideating and creating social-first bespoke Instagram AR filters bridging the in-app and real-world experience.
GAME ASSETS
Post-production, detailed photo manipulation and retouching of crucial in-app assets
SOCIAL CONTENT
SUPER MODEL AVATAR LAUNCH
Featuring five supermodels Natalia Vodianova, Precious Lee, Irina Shayk, Imaan Hammam and Candice Huffine as hyper-realistic avatars, the ‘Supers’ became part of the games’ range of talent users were able to cast.
For the launch, I created intro’s for each girl, shared on their personal social media channels.

